Gaming in the Classroom Gaming in the Classroom Gaming has become immensely popular in elementary schools. My students get excited when they have time to game which makes learning more engaging. Students want learning experiences that are academically stimulating while still retaining a certain level of entertainment value (Kadoun, 2015). Jeopardy, Khan Academy, Mega Math, and Clever are incorporated into my weekly lessons. Escape Rooms have been created for my gifted students. Gaming allows students to be creative, practice problem-solving, and build social skills. There are some classroom challenges when it comes to gaming. There has been a negative perception from teachers and administrators, lack of proper technology, costly, alignment to standards, and shorter class periods (Roblyer & Hughes, 2019). To keep searching safe, our parents and students must sign a technology contract. I also use Safe YouTube, so inappropriate ads do not show up on my SmartBoard. Gaming opti...
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